It's repetitive, and if you want to go back to the left, you're pretty much screwed, but for all of that, you still get to enjoy the mindless fun of it.
A slight problem with the sword...
I would like to be able to give this at least a nine, but the sword's effective range is too small.
This is stupid...
But fun at the same time, but why does it ionly let me hold his hand?
7, but could be 8
I got stuck where the trampoline is, so I can't rate it any higher, any ideas?
don't hold space down, just tap it, if you hold it it cancels the trampolene cause it makes you double jump.
A bit challenging but fun.
A quick suggestion though: the ability to hang in the air during a combo would help quite a bit, thank you for your time.
This should have been a ten...
But the ability to just walk through your fellow combatants made it very hard to perform more effective combos. If you could change this so that you can't walk through people, but can jump through them, this problem would be remedied very easily, and continue to allow for a high level of mobility for each character.
Very thought provoking
As I played this, listening to the soft yet creepy music in the music, reading every message that appeared filling me with more and more hopelessness and dread little by little... I nearly found myself brought to tears once I began to see more color, especially at the very end. These works are always thought provoking, showing another side of ourselves; a welcome realization in my opinion, showing us that we must persevere, and if we do so, we will be rewarded.
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